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Knight Creatures

Peasant
Peasant
Hit Points: 1 Attack: 1 Defense: 1 Damage: 1
Speed: Slow Flying: no Shots: none Cost: 20Gold
Lowest in everything, Peasants are useless. Low stats, no special ability. The only advantage is that they are cheap. Save your gold for something else.

Archer
Archer
Hit Points: 10 Attack: 5 Defense: 3 Damage: 2-3
Speed: Slow Flying: no Shots: 12 Cost: 150Gold
Cannon fodder. Archers are barely worth the trouble, but they are the only shooting troops for the Knight. Protect them as much as you can. Since they are beaten easily, they are usually the first target in battle.

Pikeman
Pikeman
Hit Points: 15 Attack: 5 Defense: 9 Damage: 3-4
Speed: Medium Flying: no Shots: none Cost: 200Gold
Like linemen in football, Pikemen are unexciting but crucial to success. Their defense, when added to the hero's defense, can become formidable. Put them where they can protect weaker troops.

Swordsman
Swordsman
Hit Points: 25 Attack: 7 Defense: 9 Damage: 4-6
Speed: Medium Flying: no Shots: none Cost: 250Gold
Like the Pikeman, the Swordsman is strong on the defense, and has a better attack. Swordsmen are good for support groups for the upper-end creatures.

Cavalry
Cavalry
Hit Points: 30 Attack: 10 Defense: 9 Damage: 5-10
Speed: Fast Flying: no Shots: none Cost: 300Gold
The Cavalry is much cheaper than other troops in its class. For what it lacks in special attacks (it has none), it makes up with speed, attack, and defense (best in its class).

Paladin
Paladin
Hit Points: 50 Attack: 11 Defense:12 Damage: 10-20
Speed: Fast Flying: no Shots: none Cost: 600Gold
While the Paladin is the cheapest of the upper-end troops, it's defense and attack nearly match the Dragon. Paladins can attack twice a round, which make them very useful for decimating enemy troops.