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Sorceress Creatures

Sprite
Sprite
Hit Points: 2 Attack: 4 Defense: 2 Damage: 1-2
Speed: Medium Flying: yes Shots: none Cost: 50Gold
Sprites are fragile and weak on the attack, but fast. They can be useful in large numbers. Makes a good first wave in battle. Enemies cannot retaliate when attacked.

Dwarf
Dwarf
Hit Points: 20 Attack: 6 Defense: 5 Damage: 2-4
Speed: Slow Flying: no Shots: none Cost: 200Gold
These Viking types move very slowly (one space at a time). Like Ogres, their speed and defense suits them to castle defense. A lot of Dwarves can take and return powerful blows. 25% of the time, they will repel magic spells.

Elf
Elf
Hit Points: 15 Attack: 4 Defense: 3 Damage: 2-3
Speed: Medium Flying: no Shots: 24 Cost: 250Gold
Elves are the worst of their class because of their meager attack and defense. They get to fire twice a round (damage can be increased further by getting high morale and good luck). They have weak defense and low HP, so protect them.

Druid
Druid
Hit Points: 25 Attack: 7 Defense: 5 Damage: 5-8
Speed: Fast Flying: no Shots: 8 Cost: 350Gold
Druids are very fast (the only range-attack troop with a fast speed). In battle, Druids often get to attack first and they can do some serious damage before someone eliminates them.

Unicorn
Unicorn
Hit Points: 40 Attack: 10 Defense: 9 Damage: 7-14
Speed: Medium Flying: no Shots: none Cost: 500Gold
Like the Cyclops, Unicorns can combine regular attacks and spell effects. When they attack, there is a 20% chance that the target will be blinded. Unicorns are good offensive troops with their high attack.

Phoenix
Phoenix
Hit Points: 100 Attack: 12 Defense: 10 Damage: 20-40
Speed: Fast Flying: yes Shots: none Cost: 1500Gold 1Mercury
Like the Dragon and Cyclops, the Phoenix can attack 2 spaces at once. When lucky, a Phoenix could wipe out two troops with one attack. Compared to the Dragon's HP, attack, and defense, the Phoenix's sole hope is its fast speed.