ShieldNecromancer CastleShield

Complete Necromancer Castle

Outside a Necromancer Castle

Necromancer structures have some of the highest total resource costs. Few resources are required at the low levels, but many are required at the high levels. The top level structures also have a high gold cost.

Common Buildings

These buildings are the ones that are common in all castles.

Picture Building Name Cost Requires Effect
Mage Guild Level 1 Mage Guild Level 1 2000Gold 5WoodOre Nothing Gives 3 spells for level 1
Mage Guild Level 2 1000Gold 5WoodOre 4CrystalGemsMercurySulfur Mage Guild Level 1 Gives 3 spells for level 2
Mage Guild Level 3 1000Gold 5WoodOre 6CrystalGemsMercurySulfur Mage Guild Level 2 Gives 3 spells for level 2
Mage Guild Level 4 1000Gold 5WoodOre 8CrystalGemsMercurySulfur Mage Guild Level 3 Gives 2 spells for level 4
Mage Guild Level 5 1000Gold 5WoodOre 10CrystalGemsMercurySulfur Mage Guild Level 4 Gives 1 spell for level 5
Well Well 500Gold Nothing Increases troop production by 2 per dwelling each week. Also lets you quickly see what is available
Thieve's Guild Thieve's Guild 750Gold 5Wood Nothing Shows relative statistics on each of the players. More Guilds get you more information
Shipyard Shipyard 2000Gold 20Wood The castle must be near water Lets you build ships
Statue Statue 1250Gold 5Ore Nothing Gives you an extra 250Gold per day
Marketplace Marketplace 500Gold 2Wood Nothing Lets you trade some resources for others. Get more marketplaces in other castles to improve the exchange rate
Right Turret Right Turret 1500Gold 5Ore Nothing Provides extra firepower in castle sieges
Left Turret Left Turret 1500Gold 5Ore Nothing Provides extra firepower in castle sieges
Moat Moat 750Gold Nothing An enemy crossing the moat ends its turn there, and becomes vulnerable to attack
Captain's Quarters Captain's Quarters 500Gold Nothing Provides a captain to assist in castle defense when no hero is present

Unique Buildings

These structures can only be built in this type of castle.

Picture Building Name Cost Requires Effect
Archeological Dig Archeological Dig 400Gold Nothing Produces 8 Skeletons per week
Graveyard Graveyard 1000Gold Archeological Dig Produces 6 Zombies per week
Upgraded Graveyard Upgraded Graveyard 1000Gold Graveyard, Mage Guild Upgrades Zombies to Mutant Zombies
Pyramid Pyramid 1500Gold 10Ore Archeological Dig Produces 4 Mummies per week
Upgraded Pyramid Upgraded Pyramid 1500Gold 5Ore Pyramid Upgrades Mummies to Royal Mummies
Mansion Mansion 3000Gold 10Wood Pyramid, Thieve's Guild Produces 3 Vampires per week
Upgraded Mansion Upgraded Mansion 4000Gold 5Wood 10CrystalGems Mansion Upgrades Vampires to Vampire Lords
Mausoleum Mausoleum 4000Gold 10OreSulfur Mage Guild, Graveyard, Pyramid Produces 2 Liches per week
Upgraded Mausoleum Upgraded Mausoleum 3000Gold 5OreSulfur Mausoleum, Mage Guild Level 2 Upgrades Liches to Power Liches
Laboratory Laboratory 10000Gold 10WoodOre 5CrystalGemsMercurySulfur Mausoleum Produces 1 Bone Dragon per week
Skull Pile Skull Pile 1000Gold Nothing Increases Skeleton production by 8 per week
Storm Storm 1000Gold 10MercurySulfur Nothing +2 Spell Power for a defending hero

Total Necromancer Town Cost

These are the sums of all the resources needed to build this town completely. The sums include the cost of building the town into a castle.

Gold Wood Ore Crystal Gems Mercury Sulfur
52150 85 80 43 43 43 53