Necromancer Castle
Necromancer structures have some of the highest total resource costs. Few resources are required at the low levels, but many are required at the high levels. The top level structures also have a high gold cost.
Common Buildings
These buildings are the ones that are common in all castles.
| Picture | Building Name | Cost | Requires | Effect |
|---|---|---|---|---|
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Mage Guild Level 1 | 2000 |
Nothing | Gives 3 spells for level 1 |
| Mage Guild Level 2 | 1000 |
Mage Guild Level 1 | Gives 3 spells for level 2 | |
| Mage Guild Level 3 | 1000 |
Mage Guild Level 2 | Gives 3 spells for level 2 | |
| Mage Guild Level 4 | 1000 |
Mage Guild Level 3 | Gives 2 spells for level 4 | |
| Mage Guild Level 5 | 1000 |
Mage Guild Level 4 | Gives 1 spell for level 5 | |
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Well | 500 |
Nothing | Increases troop production by 2 per dwelling each week. Also lets you quickly see what is available |
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Thieve's Guild | 750 |
Nothing | Shows relative statistics on each of the players. More Guilds get you more information |
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Shipyard | 2000 |
The castle must be near water | Lets you build ships |
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Statue | 1250 |
Nothing | Gives you an extra 250 |
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Marketplace | 500 |
Nothing | Lets you trade some resources for others. Get more marketplaces in other castles to improve the exchange rate |
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Right Turret | 1500 |
Nothing | Provides extra firepower in castle sieges |
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Left Turret | 1500 |
Nothing | Provides extra firepower in castle sieges |
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Moat | 750 |
Nothing | An enemy crossing the moat ends its turn there, and becomes vulnerable to attack |
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Captain's Quarters | 500 |
Nothing | Provides a captain to assist in castle defense when no hero is present |
Unique Buildings
These structures can only be built in this type of castle.
| Picture | Building Name | Cost | Requires | Effect |
|---|---|---|---|---|
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Archeological Dig | 400 |
Nothing | Produces 8 Skeletons per week |
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Graveyard | 1000 |
Archeological Dig | Produces 6 Zombies per week |
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Upgraded Graveyard | 1000 |
Graveyard, Mage Guild | Upgrades Zombies to Mutant Zombies |
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Pyramid | 1500 |
Archeological Dig | Produces 4 Mummies per week |
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Upgraded Pyramid | 1500 |
Pyramid | Upgrades Mummies to Royal Mummies |
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Mansion | 3000 |
Pyramid, Thieve's Guild | Produces 3 Vampires per week |
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Upgraded Mansion | 4000 |
Mansion | Upgrades Vampires to Vampire Lords |
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Mausoleum | 4000 |
Mage Guild, Graveyard, Pyramid | Produces 2 Liches per week |
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Upgraded Mausoleum | 3000 |
Mausoleum, Mage Guild Level 2 | Upgrades Liches to Power Liches |
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Laboratory | 10000 |
Mausoleum | Produces 1 Bone Dragon per week |
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Skull Pile | 1000 |
Nothing | Increases Skeleton production by 8 per week |
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Storm | 1000 |
Nothing | +2 Spell Power for a defending hero |
Total Necromancer Town Cost
These are the sums of all the resources needed to build this town completely. The sums include the cost of building the town into a castle.
| 52150 | 85 | 80 | 43 | 43 | 43 | 53 |





















