Castles are home to the Cleric and Knight hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the Griffins and are under the protection of Angels. With two types of ranged attack units and two flying types available, Castle-based armies are well equipped to quickly engage and defeat their enemies.
| Hall | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
| Village Hall | N/A | N/A | Automatically a part of all towns, the Village Hall produces 500 |
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2500 |
Village Hall, Tavern | Produces 1000 |
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5000 |
Town Hall, Blacksmith, Mage Guild Level 1, Marketplace | Produces 2000 |
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10000 |
City Hall, Castle | Produces 4000 |
| Castle | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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5000 |
Village Hall | Adds walls to a town. |
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2500 |
Fort | Adds a primary arrow tower and a moat; also increases production of creature dwellings by 50%. |
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5000 |
Citadel | Adds 2 secondary arrow towers at half strength of the first one; the standard walls are fortified; and creature production is increased by 100%. |
| Tavern | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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500 |
Village Hall | Allows you to hire heroes, hear rumors, and visit the Thieves' Guild. |
| Mage Guild | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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2000 |
Village Hall | Provides 5 level 1 spells to learn; visiting heroes can buy a spell book. |
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1000 4 |
Mage Guild Level 1 | Adds 4 level 2 spells to learn. |
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1000 6 |
Mage Guild Level 2 | Adds 3 level 3 spells to learn. |
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1000 8 |
Mage Guild Level 3 | Adds 2 level 4 spells to learn. |
| Blacksmith | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Village Hall | Allows you to buy Ballistas |
| Marketplace | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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500 |
Village Hall | Allows you to exchange resources for other resources. You can also give resources to another player. |
| Resource Silo | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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5000 |
Village Hall, Marketplace | Produces an additional |
| Griffin Bastion | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Griffin Tower | Produces 3 extra Griffins each week. |
| Brotherhood of the Sword | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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500 |
Village Hall | Increases the morale of defending troops by 2. |
| Shipyard | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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2000 |
Town must be directly adjacent to water. | Lets you build ships for 1000 |
| Lighthouse | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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2000 |
Shipyard | Each lighthouse you control increases the movement of your ships. |
| Stables | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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2000 |
Barracks | Increases a visiting heroes' movement for the remainder of the wek. |
| Structure | Cost | Requires | Benefit |
|---|---|---|---|
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500 |
Fort | Produces 14 Pikemen per week. |
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1000 |
Guardhouse | Upgrades Pikemen to Halberdiers |
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1000 |
Guardhouse | Produces 9 Archers per week. |
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1000 |
Archer's Tower | Upgrades Archers to Marksmen. |
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1000 |
Barracks | Produces 7 Griffins per week. |
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1000 |
Griffin Tower | Upgrades Griffins to Royal Griffins. |
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2000 |
Guardhouse, Blacksmith | Produces 4 Swordsmen per week. |
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2000 |
Barracks | Upgrades Swordsmen to Crusaders. |
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3000 2 |
Mage Guild Level 1, Barracks | Produces 3 Monks per week. |
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1000 2 |
Monastery | Upgrades Monks to Zealots |
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5000 |
Stables | Produces 2 Cavaliers per week. |
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3000 |
Training Grounds | Upgrades Cavaliers to Champions. |
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20000 10 |
Monastery | Produces 1 Angel per week. |
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20000 10 |
Portal of Glory | Upgrades Angels to Archangels. |
| Castle Without Fort | Castle With Fort |
|---|---|
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| Castle Grail Structure- Colossus | |
|---|---|
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The presence of the Colossus increases weekly creature generation by 50%, provides your kingdom with an additional 5000 |
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Go back to Towns |