Castle Town

Castle Town

Castles are home to the Cleric and Knight hero classes. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the Griffins and are under the protection of Angels. With two types of ranged attack units and two flying types available, Castle-based armies are well equipped to quickly engage and defeat their enemies.

Common Buildings

Hall
Structure Cost Requires Benefit
Village Hall N/A N/A Automatically a part of all towns, the Village Hall produces 500Gold per day. It also allows you to build other structures.
Town Hall 2500Gold Village Hall, Tavern Produces 1000Gold per day.
City Hall 5000Gold Town Hall, Blacksmith, Mage Guild Level 1, Marketplace Produces 2000Gold per day.
Capitol 10000Gold City Hall, Castle Produces 4000Gold per day. You can only build one Capitol.

Castle
Structure Cost Requires Benefit
Fort 5000Gold 20WoodOre Village Hall Adds walls to a town.
Citadel 2500Gold 5Ore Fort Adds a primary arrow tower and a moat; also increases production of creature dwellings by 50%.
Castle 5000Gold 10WoodOre Citadel Adds 2 secondary arrow towers at half strength of the first one; the standard walls are fortified; and creature production is increased by 100%.

Tavern
Structure Cost Requires Benefit
Tavern 500Gold 10Wood Village Hall Allows you to hire heroes, hear rumors, and visit the Thieves' Guild.

Mage Guild
Structure Cost Requires Benefit
Mage Guild Level 1 2000Gold 5WoodOre Village Hall Provides 5 level 1 spells to learn; visiting heroes can buy a spell book.
Mage Guild Level 2 1000Gold 5WoodOre
4CrystalGemsMercurySulfur
Mage Guild Level 1 Adds 4 level 2 spells to learn.
Mage Guild Level 3 1000Gold 5WoodOre
6CrystalGemsMercurySulfur
Mage Guild Level 2 Adds 3 level 3 spells to learn.
Mage Guild Level 4 1000Gold 5WoodOre
8CrystalGemsMercurySulfur
Mage Guild Level 3 Adds 2 level 4 spells to learn.

Blacksmith
Structure Cost Requires Benefit
Blacksmith 1000Gold 5Wood Village Hall Allows you to buy Ballistas

Marketplace
Structure Cost Requires Benefit
Marketplace 500Gold 5Wood Village Hall Allows you to exchange resources for other resources. You can also give resources to another player.

Resource Silo
Structure Cost Requires Benefit
Resource Silo 5000Gold 5Ore Village Hall, Marketplace Produces an additional Wood and Ore per day.

Castle-Only Structures

Griffin Bastion
Structure Cost Requires Benefit
Griffin Bastion 1000Gold Griffin Tower Produces 3 extra Griffins each week.

Brotherhood of the Sword
Structure Cost Requires Benefit
Brotherhood of the Sword 500Gold 5Wood Village Hall Increases the morale of defending troops by 2.

Shipyard
Structure Cost Requires Benefit
Shipyard 2000Gold 20Wood Town must be directly adjacent to water. Lets you build ships for 1000Gold and 10Wood

Lighthouse
Structure Cost Requires Benefit
Lighthouse 2000Gold 10Ore Shipyard Each lighthouse you control increases the movement of your ships.

Stables
Structure Cost Requires Benefit
Stables 2000 Gold 10Wood Barracks Increases a visiting heroes' movement for the remainder of the wek.

Creature Dwellings

Structure Cost Requires Benefit
Guardhouse 500Gold 10Ore Fort Produces 14 Pikemen per week.
Upgraded Guardhouse 1000Gold 5Ore Guardhouse Upgrades Pikemen to Halberdiers
Archer's Tower 1000Gold 5WoodOre Guardhouse Produces 9 Archers per week.
Upgraded Archer's Tower 1000Gold 5WoodOre Archer's Tower Upgrades Archers to Marksmen.
Griffin Tower 1000Gold 5Ore Barracks Produces 7 Griffins per week.
Upgraded Griffin Tower 1000Gold 5Ore Griffin Tower Upgrades Griffins to Royal Griffins.
Barracks 2000Gold 5Ore Guardhouse, Blacksmith Produces 4 Swordsmen per week.
Upgraded Barracks 2000Gold 5OreCrystal Barracks Upgrades Swordsmen to Crusaders.
Monastery 3000Gold 5WoodOre
2CrystalGemsMercurySulfur
Mage Guild Level 1, Barracks Produces 3 Monks per week.
Upgraded Monastery 1000Gold 2WoodOre
2CrystalGemsMercurySulfur
Monastery Upgrades Monks to Zealots
Training Grounds 5000Gold 20Wood Stables Produces 2 Cavaliers per week.
Upgraded Training Grounds 3000 Gold 10Wood Training Grounds Upgrades Cavaliers to Champions.
Portal of Glory 20000Gold
10CrystalGemsMercurySulfur
Monastery Produces 1 Angel per week.
Upgraded Portal of Glory 20000Gold
10CrystalGemsMercurySulfur
Portal of Glory Upgrades Angels to Archangels.

Changes in Appearance with the Fort

Castle Without Fort Castle With Fort
Castle without Fort Castle with Fort

Grail Structure

Castle Grail Structure- Colossus
Colossus The presence of the Colossus increases weekly creature generation by 50%, provides your kingdom with an additional 5000 Gold per day, and increases the morale of all allied heroes by +2.

A complete Castle Town
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