Dungeon towns are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other dungeon creatures are enslaved to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.
| Hall | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
| Village Hall | N/A | N/A | Automatically a part of all towns, the Village Hall produces 500 |
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2500 |
Village Hall, Tavern | Produces 1000 |
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5000 |
Town Hall, Blacksmith, Mage Guild Level 1, Marketplace | Produces 2000 |
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10000 |
City Hall, Castle | Produces 4000 |
| Castle | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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5000 |
Village Hall | Adds walls to a town. |
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2500 |
Fort | Adds a primary arrow tower and a moat; also increases production of creature dwellings by 50%. |
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5000 |
Citadel | Adds 2 secondary arrow towers at half strength of the first one; the standard walls are fortified; and creature production is increased by 100%. |
| Tavern | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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500 |
Village Hall | Allows you to hire heroes, hear rumors, and visit the Thieves' Guild. |
| Mage Guild | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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2000 |
Village Hall | Provides 5 level 1 spells to learn; visiting heroes can buy a spell book. |
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1000 4 |
Mage Guild Level 1 | Adds 4 level 2 spells to learn. |
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1000 6 |
Mage Guild Level 2 | Adds 3 level 3 spells to learn. |
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1000 8 |
Mage Guild Level 3 | Adds 2 level 4 spells to learn. |
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1000 10 |
Mage Guild Level 3 | Adds 1 level 5 spells to learn. |
| Blacksmith | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Village Hall | Allows you to buy Ballistas. |
| Marketplace | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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500 |
Village Hall | Allows you to exchange resources for other resources. You can also give resources to another player. |
| Resource Silo | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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5000 |
Village Hall, Marketplace | Produces an additional |
| Mushroom Rings | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Warren | Increases Troglodyte/Infernal Troglodyte production by 7 per week. |
| Mana Vortex | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Mage Guild Level 1 | Visiting heroes can get their normal spell points doubled. |
| Portal of Summoning | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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2500 |
Village Hall | On day 1 of each week, a random creature type from an external flagged creature dwelling will be available for hire here. |
| Battle Scholar Academy | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Village Hall | Visiting heroes get +1000 experience, once per hero. |
| Artifact Merchants | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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10000 |
Marketplace | Allows visiting heroes to buy or sell artifacts. |
| Structure | Cost | Requires | Benefit |
|---|---|---|---|
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400 |
Fort | Produces 14 Troglodytes per week. |
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1000 |
Warren | Upgrades Troglodytes to Infernal Troglodytes. |
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1000 |
Warren | Produces 8 Harpies per week. |
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1000 |
Harpy Loft | Upgrades Harpies to Harpy Hags. |
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1000 1 |
Warren | Produces 7 Beholders per week. |
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1000 1 |
Pillar of Eyes | Upgrades Beholders to Evil Eyes. |
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2000 |
Harpy Loft, Pillar of Eyes | Produces 4 Medusas per week. |
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1500 |
Chapel of Stilled Voices | Upgrades Medusas to Medusa Queens. |
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4000 |
Chapel of Stilled Voices | Produces 3 Minotaurs per week. |
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3000 |
Labyrinth | Upgrades Minotaurs to Minotaur Kings. |
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5000 5 |
Chapel of Stilled Voices | Produces 2 Manticores per week. |
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3000 5 |
Manticore Lair | Upgrades Manticores to Scorpicores. |
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15000 |
Mage Guild Level 2, Labyrinth, Manticore Lair | Produces 1 Red Dragon per week. |
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15000 |
Dragon Cave, Mage Guild Level 3 | Upgrades Red Dragons to Black Dragons. |
| Dungeon Without Fort | Dungeon With Fort |
|---|---|
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| Dungeon Grail Structure- Guardian of Earth | |
|---|---|
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The presence of the Guardian of Earth increases weekly creature generation by 50%, provides your empire with an additional 5000 |
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Go back to Towns |