Dungeon Town

Dungeon Town

Dungeon towns are built by Warlock and Overlord hero types to act as bases from which to wage campaigns of conquest for wealth and power. Similarly minded creatures are attracted as allies. Other dungeon creatures are enslaved to their masters. Dungeon armies are possessed of a variety of long range attacks, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.

Common Buildings

Hall
Structure Cost Requires Benefit
Village Hall N/A N/A Automatically a part of all towns, the Village Hall produces 500Gold per day. It also allows you to build other structures.
Town Hall 2500Gold Village Hall, Tavern Produces 1000Gold per day.
City Hall 5000Gold Town Hall, Blacksmith, Mage Guild Level 1, Marketplace Produces 2000Gold per day.
Capitol 10000Gold City Hall, Castle Produces 4000Gold per day. You can only build one Capitol.

Castle
Structure Cost Requires Benefit
Fort 5000Gold 20WoodOre Village Hall Adds walls to a town.
Citadel 2500Gold 5Ore Fort Adds a primary arrow tower and a moat; also increases production of creature dwellings by 50%.
Castle 5000Gold 10WoodOre Citadel Adds 2 secondary arrow towers at half strength of the first one; the standard walls are fortified; and creature production is increased by 100%.

Tavern
Structure Cost Requires Benefit
Tavern 500Gold 10Wood Village Hall Allows you to hire heroes, hear rumors, and visit the Thieves' Guild.

Mage Guild
Structure Cost Requires Benefit
Mage Guild Level 1 2000Gold 5WoodOre Village Hall Provides 5 level 1 spells to learn; visiting heroes can buy a spell book.
Mage Guild Level 2 1000Gold 5WoodOre
4CrystalGemsMercurySulfur
Mage Guild Level 1 Adds 4 level 2 spells to learn.
Mage Guild Level 3 1000Gold 5WoodOre
6CrystalGemsMercurySulfur
Mage Guild Level 2 Adds 3 level 3 spells to learn.
Mage Guild Level 4 1000Gold 5WoodOre
8CrystalGemsMercurySulfur
Mage Guild Level 3 Adds 2 level 4 spells to learn.
Mage Guild Level 5 1000Gold 5WoodOre
10CrystalGemsMercurySulfur
Mage Guild Level 3 Adds 1 level 5 spells to learn.

Blacksmith
Structure Cost Requires Benefit
Blacksmith 1000Gold 5Wood Village Hall Allows you to buy Ballistas.

Marketplace
Structure Cost Requires Benefit
Marketplace 500Gold 5Wood Village Hall Allows you to exchange resources for other resources. You can also give resources to another player.

Resource Silo
Structure Cost Requires Benefit
Resource Silo 5000Gold 5Ore Village Hall, Marketplace Produces an additional Sulfur per day.

Dungeon-Only Structures

Mushroom Rings
Structure Cost Requires Benefit
Mushroom Rings 1000Gold Warren Increases Troglodyte/Infernal Troglodyte production by 7 per week.

Mana Vortex
Structure Cost Requires Benefit
Mana Vortex 1000Gold Mage Guild Level 1 Visiting heroes can get their normal spell points doubled.

Portal of Summoning
Structure Cost Requires Benefit
Portal of Summoning 2500Gold 5Ore Village Hall On day 1 of each week, a random creature type from an external flagged creature dwelling will be available for hire here.

Battle Scholar Academy
Structure Cost Requires Benefit
Battle Scholar Academy 1000Gold 5WoodOre Village Hall Visiting heroes get +1000 experience, once per hero.

Artifact Merchants
Structure Cost Requires Benefit
Artifact Merchants 10000Gold Marketplace Allows visiting heroes to buy or sell artifacts.

Creature Dwellings

Structure Cost Requires Benefit
Warren 400Gold 10Wood Fort Produces 14 Troglodytes per week.
Upgraded Warren 1000Gold 5Wood Warren Upgrades Troglodytes to Infernal Troglodytes.
Harpy Loft 1000Gold Warren Produces 8 Harpies per week.
Upgraded Harpy Loft 1000Gold 2CrystalSulfur Harpy Loft Upgrades Harpies to Harpy Hags.
Pillar of Eyes 1000Gold 1WoodOre
1CrystalGemsMercurySulfur
Warren Produces 7 Beholders per week.
Upgraded Pillar of Eyes 1000Gold 1WoodOre
1CrystalGemsMercurySulfur
Pillar of Eyes Upgrades Beholders to Evil Eyes.
Chapel of Stilled Voices 2000Gold 5Wood 10Ore Harpy Loft, Pillar of Eyes Produces 4 Medusas per week.
Upgraded Chapel of Stilled Voices 1500Gold 5Wood Chapel of Stilled Voices Upgrades Medusas to Medusa Queens.
Labyrinth 4000Gold 10OreGems Chapel of Stilled Voices Produces 3 Minotaurs per week.
Upgraded Labyrinth 3000Gold 5OreGems Labyrinth Upgrades Minotaurs to Minotaur Kings.
Manticore Lair 5000Gold
5WoodOreMercurySulfur
Chapel of Stilled Voices Produces 2 Manticores per week.
Upgraded Manticore Lair 3000Gold
5WoodOreMercurySulfur
Manticore Lair Upgrades Manticores to Scorpicores.
Dragon Cave 15000Gold 15WoodOre 20Sulfur Mage Guild Level 2, Labyrinth, Manticore Lair Produces 1 Red Dragon per week.
Upgraded Dragon Cave 15000Gold 15WoodOre 20Sulfur Dragon Cave, Mage Guild Level 3 Upgrades Red Dragons to Black Dragons.

Changes in Appearance with the Fort

Dungeon Without Fort Dungeon With Fort
Dungeon without Fort Dungeon with Fort

Grail Structure

Dungeon Grail Structure- Guardian of Earth
Guardian of Earth The presence of the Guardian of Earth increases weekly creature generation by 50%, provides your empire with an additional 5000Gold per day, and increases the power of a garrison hero by +12 when defending against a siege.

A complete Dungeon Town
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