Fortress towns are built at the edge of swamps and are often used as bases by the Beastmaster and Witch hero classes. Their armies are primarily made up of deadly creatures-born of the swamps, and then subdued and trained for warfare. While among them there is only one ranged attack creature, Fortress units are possessed of many special abilities that do much to offset this deficiency.
| Hall | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
| Village Hall | N/A | N/A | Automatically a part of all towns, the Village Hall produces 500 |
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2500 |
Village Hall, Tavern | Produces 1000 |
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5000 |
Town Hall, Blacksmith, Mage Guild Level 1, Marketplace | Produces 2000 |
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10000 |
City Hall, Castle | Produces 4000 |
| Castle | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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5000 |
Village Hall | Adds walls to a town. |
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2500 |
Fort | Adds a primary arrow tower and a moat; also increases production of creature dwellings by 50%. |
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5000 |
Citadel | Adds 2 secondary arrow towers at half strength of the first one; the standard walls are fortified; and creature production is increased by 100%. |
| Tavern | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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500 |
Village Hall | Allows you to hire heroes, hear rumors, and visit the Thieves' Guild. |
| Mage Guild | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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2000 |
Village Hall | Provides 5 level 1 spells to learn; visiting heroes can buy a spell book. |
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1000 4 |
Mage Guild Level 1 | Adds 4 level 2 spells to learn. |
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1000 6 |
Mage Guild Level 2 | Adds 3 level 3 spells to learn. |
| Blacksmith | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Village Hall | Allows you to buy First Aid Tents. |
| Marketplace | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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500 |
Village Hall | Allows you to exchange resources for other resources. You can also give resources to another player. |
| Resource Silo | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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5000 |
Village Hall, Marketplace | Produces one additional |
| Captain's Quarters | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Gnoll Hut | Increases Gnoll/Gnoll Marauder production by 6 per week. |
| Glyphs of Fear | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Fort | Gives a defending hero +2 luck during a siege. |
| Blood Obelisk | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Glyphs of Fear | Boosts a defending hero's attack by 2 during a siege. |
| Cage of Warlords | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Town Hall, Glyphs of Fear | Increases the defense of a visiting hero by 1. |
| Shipyard | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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2000 |
Village Hall | Lets you build ships for 1000 |
| Structure | Cost | Requires | Benefit |
|---|---|---|---|
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400 |
Fort | Produces 12 Gnolls per week. |
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1000 |
Tavern, Gnoll hut | Upgradeds Gnolls to Gnoll Marauders. |
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1000 |
Gnoll Hut | Produces 8 Lizardmen per week. |
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1000 |
Lizard Den | Upgrades Lizardmen to Lizard Warriors. |
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1000 |
Gnoll Hut | Produces 8 Serpent Flies per week. |
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1000 |
Serpent Fly Hive | Upgrades Serpent Flies to Dragon Flies. |
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2000 |
Serpent Fly Fly Hive | Produces 4 Basilisks per week. |
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2000 |
Basilisk Pit | Upgrades Basilisks to Greater Basilisks. |
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2500 5 |
Serpent Fly Hive, Lizard Den | Produces 3 Gorgons per week. |
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2000 |
Gorgon Lair, Resource Silo | Upgrades Gorgons to Mighty Gorgons. |
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3500 |
Lizard Den | Produces 2 Wyverns per week. |
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3000 |
Wyvern Nest | Upgrades Wyverns to Wyvern Monarchs. |
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10000 |
Basilisk Pit, Wyvern Lair | Produces 1 Hydra per week. |
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15000 |
Hydra Pond | Upgrades Hydras to Chaos Hydras. |
| Fortress Without Fort | Fortress With Fort |
|---|---|
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| Fortress Grail Structure- Carnivorous Plant | |
|---|---|
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The presence of the Carnivorous Plant increases weekly creature generation by 50%, provides your kingdom with an additional 5000 |
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Go back to Towns |