Fortress Town

Fortress Town

Fortress towns are built at the edge of swamps and are often used as bases by the Beastmaster and Witch hero classes. Their armies are primarily made up of deadly creatures-born of the swamps, and then subdued and trained for warfare. While among them there is only one ranged attack creature, Fortress units are possessed of many special abilities that do much to offset this deficiency.

Common Buildings

Hall
Structure Cost Requires Benefit
Village Hall N/A N/A Automatically a part of all towns, the Village Hall produces 500Gold per day. It also allows you to build other structures.
Town Hall 2500Gold Village Hall, Tavern Produces 1000Gold per day.
City Hall 5000Gold Town Hall, Blacksmith, Mage Guild Level 1, Marketplace Produces 2000Gold per day.
Capitol 10000Gold City Hall, Castle Produces 4000Gold per day. You can only build one Capitol.

Castle
Structure Cost Requires Benefit
Fort 5000Gold 20WoodOre Village Hall Adds walls to a town.
Citadel 2500Gold 5Ore Fort Adds a primary arrow tower and a moat; also increases production of creature dwellings by 50%.
Castle 5000Gold 10WoodOre Citadel Adds 2 secondary arrow towers at half strength of the first one; the standard walls are fortified; and creature production is increased by 100%.

Tavern
Structure Cost Requires Benefit
Tavern 500Gold 10Wood Village Hall Allows you to hire heroes, hear rumors, and visit the Thieves' Guild.

Mage Guild
Structure Cost Requires Benefit
Mage Guild Level 1 2000Gold 5WoodOre Village Hall Provides 5 level 1 spells to learn; visiting heroes can buy a spell book.
Mage Guild Level 2 1000Gold 5WoodOre
4CrystalGemsMercurySulfur
Mage Guild Level 1 Adds 4 level 2 spells to learn.
Mage Guild Level 3 1000Gold 5WoodOre
6CrystalGemsMercurySulfur
Mage Guild Level 2 Adds 3 level 3 spells to learn.

Blacksmith
Structure Cost Requires Benefit
Blacksmith 1000Gold 5Wood Village Hall Allows you to buy First Aid Tents.

Marketplace
Structure Cost Requires Benefit
Marketplace 500Gold 5Wood Village Hall Allows you to exchange resources for other resources. You can also give resources to another player.

Resource Silo
Structure Cost Requires Benefit
Resource Silo 5000Gold 5Ore Village Hall, Marketplace Produces one additional Wood and Ore per day.

Fortress-Only Structures

Captain's Quarters
Structure Cost Requires Benefit
Captain's Quarters 1000Gold Gnoll Hut Increases Gnoll/Gnoll Marauder production by 6 per week.

Glyphs of Fear
Structure Cost Requires Benefit
Glyphs of Fear 1000Gold Fort Gives a defending hero +2 luck during a siege.

Blood Obelisk
Structure Cost Requires Benefit
Blood Obelisk 1000Gold Glyphs of Fear Boosts a defending hero's attack by 2 during a siege.

Cage of Warlords
Structure Cost Requires Benefit
Cage of Warlords 1000Gold Town Hall, Glyphs of Fear Increases the defense of a visiting hero by 1.

Shipyard
Structure Cost Requires Benefit
Shipyard 2000Gold 20Wood Village Hall Lets you build ships for 1000Gold and 10Wood each.

Creature Dwellings

Structure Cost Requires Benefit
Gnoll Hut 400Gold 10Wood Fort Produces 12 Gnolls per week.
Upgraded Gnoll hut 1000Gold 10Wood Tavern, Gnoll hut Upgradeds Gnolls to Gnoll Marauders.
Lizard Den 1000Gold 5Wood Gnoll Hut Produces 8 Lizardmen per week.
Upgraded Lizard Den 1000Gold 5Wood Lizard Den Upgrades Lizardmen to Lizard Warriors.
Serpent Fly Hive 1000Gold 5Wood 2MercurySulfur Gnoll Hut Produces 8 Serpent Flies per week.
Upgraded Serpent Fly Hive 1000Gold 2MercurySulfur Serpent Fly Hive Upgrades Serpent Flies to Dragon Flies.
Basilisk Pit 2000Gold 5Wood 10Ore Serpent Fly Fly Hive Produces 4 Basilisks per week.
Upgraded Basilisk Pit 2000Gold 5WoodOre Basilisk Pit Upgrades Basilisks to Greater Basilisks.
Gorgon Lair 2500Gold 10WoodOre
5MercurySulfur
Serpent Fly Hive, Lizard Den Produces 3 Gorgons per week.
Upgraded Gorgon Lair 2000Gold 5WoodOre Gorgon Lair, Resource Silo Upgrades Gorgons to Mighty Gorgons.
Wyvern Nest 3500Gold 15Wood Lizard Den Produces 2 Wyverns per week.
Upgraded Wyvern Nest 3000Gold 10WoodMercury Wyvern Nest Upgrades Wyverns to Wyvern Monarchs.
Hydra Pond 10000Gold 10WoodOreSulfur Basilisk Pit, Wyvern Lair Produces 1 Hydra per week.
Upgraded Hydra Pond 15000Gold10WoodOre 20Sulfur Hydra Pond Upgrades Hydras to Chaos Hydras.

Changes in Appearance with the Fort

Fortress Without Fort Fortress With Fort
Fortress without Fort Fortress with Fort

Grail Structure

Fortress Grail Structure- Carnivorous Plant
Carnivorous Plant The presence of the Carnivorous Plant increases weekly creature generation by 50%, provides your kingdom with an additional 5000Gold per day, and increases the attack and defense strength of a garrison hero by +10 each when defending against a siege.

A complete Fortress Town
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