Inferno towns can be found in Erathian regions blighted by the emergence of the underworld on the surface. Demoniac and Heretic heroes stand in uneasy alliance with these towns. Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting Devil and Archdevil units can be brought into play.
| Hall | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
| Village Hall | N/A | N/A | Automatically a part of all towns, the Village Hall produces 500 |
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2500 |
Village Hall, Tavern | Produces 1000 |
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5000 |
Town Hall, Blacksmith, Mage Guild Level 1, Marketplace | Produces 2000 |
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10000 |
City Hall, Castle | Produces 4000 |
| Castle | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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5000 |
Village Hall | Adds walls to a town. |
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2500 |
Fort | Adds a primary arrow tower and a moat; also increases production of creature dwellings by 50%. |
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5000 |
Citadel | Adds 2 secondary arrow towers at half strength of the first one; the standard walls are fortified; and creature production is increased by 100%. |
| Tavern | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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500 |
Village Hall | Allows you to hire heroes, hear rumors, and visit the Thieves' Guild. |
| Mage Guild | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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2000 |
Village Hall | Provides 5 level 1 spells to learn; visiting heroes can buy a spell book. |
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1000 4 |
Mage Guild Level 1 | Adds 4 level 2 spells to learn. |
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1000 6 |
Mage Guild Level 2 | Adds 3 level 3 spells to learn. |
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1000 8 |
Mage Guild Level 3 | Adds 2 level 4 spells to learn. |
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1000 10 |
Mage Guild Level 4 | Adds 1 level 5 spells to learn. |
| Blacksmith | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Village Hall | Allows you to buy Ammo Carts. |
| Marketplace | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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500 |
Village Hall | Allows you to exchange resources for other resources. You can also give resources to another player. |
| Resource Silo | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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5000 |
Village Hall, Marketplace | Produces an additional |
| Birthing Pools | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Imp Crucible | Increases Imp/Familiar production by 8 per week. |
| Cages | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Kennels | Increases Hell Hound/Cerberi production by 3 per week. |
| Brimstone Stormclouds | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Fort | Gives a defending hero +2 Spell Power during a siege. |
| Castle Gate | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Citadel | A visiting hero can teleport to another allied Inferno town with a Castle Gate, as long there is no hero present. |
| Order of Fire | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Mage Guild Level 1 | Gives a visiting hero a permanent +1 Spell Power bonus, once per hero. |
| Structure | Cost | Requires | Benefit |
|---|---|---|---|
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300 |
Fort | Produces 15 Imps per week. |
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1000 |
Imp Crucible | Upgrades Imps to Familiars |
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1000 |
Imp Crucible | Produces 8 Gogs per week. |
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1000 |
Hall of Sins | Upgrades Gogs to Magogs. |
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1500 |
Imp Crucible | Produces 5 Hell Hounds per week. |
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1500 |
Kennels | Upgrades Hell Hounds to Cerberi. |
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2000 |
Hall of Sins | Produces 4 Demons per week. |
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2000 |
Demon Gate | Upgrades Demons to Horned Demons. |
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3000 |
Demon Gate | Produces 3 Pit Fiends per week. |
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3000 |
Hell Hole, Mage Guild Level 2 | Upgrades Pit Fiends to Pit Lords. |
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4000 3 |
Demon Gate, Mage Guild Level 1 | Produces 2 Efreet per week. |
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3000 5 |
Fire Lake | Upgrades Efreet to Efreet Sultans. |
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15000 |
Hell Hole, Fire Lake | Produces 1 Devil per week. |
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20000 |
Forsaken Palace | Upgrades Devils to Archdevils. |
| Inferno Without Fort | Inferno With Fort |
|---|---|
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| Inferno Grail Structure- Diety of Fire | |
|---|---|
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The presence of the Deity of Fire increases weekly creature generation by 50% and provides your kingdom with an additional 5000 |
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Go back to Towns |