Inferno Town

Inferno Town

Inferno towns can be found in Erathian regions blighted by the emergence of the underworld on the surface. Demoniac and Heretic heroes stand in uneasy alliance with these towns. Inferno armies have great hand-to-hand attack units and are only slightly hampered at the lower levels by a lack of flying units until the awesome, teleporting Devil and Archdevil units can be brought into play.

Common Buildings

Hall
Structure Cost Requires Benefit
Village Hall N/A N/A Automatically a part of all towns, the Village Hall produces 500Gold per day. It also allows you to build other structures.
Town Hall 2500Gold Village Hall, Tavern Produces 1000Gold per day.
City Hall 5000Gold Town Hall, Blacksmith, Mage Guild Level 1, Marketplace Produces 2000Gold per day.
Capitol 10000Gold City Hall, Castle Produces 4000Gold per day. You can only build one Capitol.

Castle
Structure Cost Requires Benefit
Fort 5000Gold 20WoodOre Village Hall Adds walls to a town.
Citadel 2500Gold 5Ore Fort Adds a primary arrow tower and a moat; also increases production of creature dwellings by 50%.
Castle 5000Gold 10WoodOre Citadel Adds 2 secondary arrow towers at half strength of the first one; the standard walls are fortified; and creature production is increased by 100%.

Tavern
Structure Cost Requires Benefit
Tavern 500Gold 10Wood Village Hall Allows you to hire heroes, hear rumors, and visit the Thieves' Guild.

Mage Guild
Structure Cost Requires Benefit
Mage Guild Level 1 2000Gold 5WoodOre Village Hall Provides 5 level 1 spells to learn; visiting heroes can buy a spell book.
Mage Guild Level 2 1000Gold 5WoodOre
4CrystalGemsMercurySulfur
Mage Guild Level 1 Adds 4 level 2 spells to learn.
Mage Guild Level 3 1000Gold 5WoodOre
6CrystalGemsMercurySulfur
Mage Guild Level 2 Adds 3 level 3 spells to learn.
Mage Guild Level 4 1000Gold 5WoodOre
8CrystalGemsMercurySulfur
Mage Guild Level 3 Adds 2 level 4 spells to learn.
Mage Guild Level 5 1000Gold 5WoodOre
10CrystalGemsMercurySulfur
Mage Guild Level 4 Adds 1 level 5 spells to learn.

Blacksmith
Structure Cost Requires Benefit
Blacksmith 1000Gold 5Wood Village Hall Allows you to buy Ammo Carts.

Marketplace
Structure Cost Requires Benefit
Marketplace 500Gold 5Wood Village Hall Allows you to exchange resources for other resources. You can also give resources to another player.

Resource Silo
Structure Cost Requires Benefit
Resource Silo 5000Gold 5Ore Village Hall, Marketplace Produces an additional Mercuryper day.

Inferno-Only Structures

Birthing Pools
Structure Cost Requires Benefit
Birthing Pools 1000Gold Imp Crucible Increases Imp/Familiar production by 8 per week.

Cages
Structure Cost Requires Benefit
Cages 1000Gold Kennels Increases Hell Hound/Cerberi production by 3 per week.

Brimstone Stormclouds
Structure Cost Requires Benefit
Brimstone Stormclouds 1000Gold 5Sulfur Fort Gives a defending hero +2 Spell Power during a siege.

Castle Gate
Structure Cost Requires Benefit
Castle Gate 1000Gold 5WoodOre Citadel A visiting hero can teleport to another allied Inferno town with a Castle Gate, as long there is no hero present.

Order of Fire
Structure Cost Requires Benefit
Order of Fire 1000Gold 5Wood Mage Guild Level 1 Gives a visiting hero a permanent +1 Spell Power bonus, once per hero.

Creature Dwellings

Structure Cost Requires Benefit
Imp Crucible 300Gold 5WoodOre Fort Produces 15 Imps per week.
Upgraded Imp Crucible 1000Gold Imp Crucible Upgrades Imps to Familiars
Hall of Sins 1000Gold 5Ore Imp Crucible Produces 8 Gogs per week.
Upgraded Hall of Sins 1000Gold 5Mercury Hall of Sins Upgrades Gogs to Magogs.
Kennels 1500Gold 10Wood Imp Crucible Produces 5 Hell Hounds per week.
Upgraded Kennels 1500Gold 5Sulfur Kennels Upgrades Hell Hounds to Cerberi.
Demon Gate 2000Gold 5WoodOre Hall of Sins Produces 4 Demons per week.
Upgraded Demon Gate 2000Gold 5WoodOre Demon Gate Upgrades Demons to Horned Demons.
Hell Hole 3000Gold Demon Gate Produces 3 Pit Fiends per week.
Upgraded Hell Hole 3000Gold 5MercurySulfur Hell Hole, Mage Guild Level 2 Upgrades Pit Fiends to Pit Lords.
Fire Lake 4000Gold 10Ore
3GemsMercurySulfur
Demon Gate, Mage Guild Level 1 Produces 2 Efreet per week.
Upgraded Fire Lake 3000Gold
5OreGemsMercurySulfur
Fire Lake Upgrades Efreet to Efreet Sultans.
Forsaken Palace 15000Gold 10WoodOre 20Mercury Hell Hole, Fire Lake Produces 1 Devil per week.
Upgraded Forsaken Palace 20000Gold 5WoodOre 20Mercury Forsaken Palace Upgrades Devils to Archdevils.

Changes in Appearance with the Fort

Inferno Without Fort Inferno With Fort
Inferno without Fort Inferno with Fort

Grail Structure

Inferno Grail Structure- Diety of Fire
Diety of Fire The presence of the Deity of Fire increases weekly creature generation by 50% and provides your kingdom with an additional 5000Gold per day. Every week thereafter will be Week of the Imp.

A complete Inferno Town
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