Necropolis towns are overrun and ruled by undead creatures. They are the natural bases for the Necromancer and Death Knight hero types. Necropolis armies have many units with abilities that weaken their opponents. This quickly gives them an edge over equal or even more powerful enemy armies.
| Hall | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
| Village Hall | N/A | N/A | Automatically a part of all towns, the Village Hall produces 500 |
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2500 |
Village Hall, Tavern | Produces 1000 |
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5000 |
Town Hall, Blacksmith, Mage Guild Level 1, Marketplace | Produces 2000 |
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10000 |
City Hall, Castle | Produces 4000 |
| Castle | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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5000 |
Village Hall | Adds walls to a town. |
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2500 |
Fort | Adds a primary arrow tower and a moat; also increases production of creature dwellings by 50%. |
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5000 |
Citadel | Adds 2 secondary arrow towers at half strength of the first one; the standard walls are fortified; and creature production is increased by 100%. |
| Tavern | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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500 |
Village Hall | Allows you to hire heroes, hear rumors, and visit the Thieves' Guild. |
| Mage Guild | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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2000 |
Village Hall | Provides 5 level 1 spells to learn; visiting heroes can buy a spell book. |
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1000 4 |
Mage Guild Level 1 | Adds 4 level 2 spells to learn. |
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1000 6 |
Mage Guild Level 2 | Adds 3 level 3 spells to learn. |
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1000 8 |
Mage Guild Level 3 | Adds 2 level 4 spells to learn. |
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1000 10 |
Mage Guild Level 4 | Adds 1 level 5 spells to learn. |
| Blacksmith | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Village Hall | Allows you to buy First Aid Tents |
| Marketplace | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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500 |
Village Hall | Allows you to exchange resources for other resources. You can also give resources to another player. |
| Resource Silo | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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5000 |
Village Hall, Marketplace | Produces an additional |
| Unearthed Graves | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Skeleton Transformer | Increases Skeleton/Skeleton Warrior production by 6 per week. |
| Cover of Darkness | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Fort | Creates a permanent shroud around the town. While enemy heroes can explore it as usual, it is regenerated every day. |
| Necromancy Amplifier | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Mage Guild Level 1 | Adds 10% to the Necromancy skill of all Necromancers under your command. |
| Skeleton Transformer | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Cursed Temple | Any creatures can be put into the transformer to create Skeletons. Works even with other Necropolis creatures! |
| Shipyard | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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2000 |
Village Hall | Allows you to buy boats for 1000 |
| Structure | Cost | Requires | Benefit |
|---|---|---|---|
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400 |
Fort | Produces 12 Skeletons per week. |
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1000 |
Cursed Temple | Upgrades Skeletons to Skeleton Warriors. |
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1000 |
Cursed Temple | Produces 8 Walking Dead per week. |
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1000 |
Graveyard | Upgrades Walking Dead to Zombies. |
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1500 |
Cursed Temple | Produces 7 Wights per week. |
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1500 |
Tomb of Souls | Upgrades Wights to Wraiths. |
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2000 |
Graveyard | Produces 4 Vampires per week. |
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2000 10 |
Estate, Necromancy Amplifier | Upgrades Vampires to Vampire Lords. |
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2000 |
Graveyard, Mage Guild Level 1 | Pruduces 3 Liches per week. |
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2000 |
Mausoleum | Upgrades Liches to Power Liches |
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6000 |
Mausoleum, Estate | Produces 2 Black Knights per week. |
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3000 2 |
Hall of Darkness | Upgrades Black Knights to Dread Knights |
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10000 5 |
Hall of Darkness | Produces 1 Bone Dragon per week. |
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15000 |
Dragon Vault | Upgrades Bone Dragons to Ghost Dragons. |
| Necropolis Without Fort | Necropolis With Fort |
|---|---|
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| Necropolis Grail Structure- Soul Prison | |
|---|---|
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The presence of the Soul Prison increases weekly creature generation by 50%, provides your empire with an additional 5000 |
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Go back to Towns |