Necropolis Town

Necropolis Town

Necropolis towns are overrun and ruled by undead creatures. They are the natural bases for the Necromancer and Death Knight hero types. Necropolis armies have many units with abilities that weaken their opponents. This quickly gives them an edge over equal or even more powerful enemy armies.

Common Buildings

Hall
Structure Cost Requires Benefit
Village Hall N/A N/A Automatically a part of all towns, the Village Hall produces 500Gold per day. It also allows you to build other structures.
Town Hall 2500Gold Village Hall, Tavern Produces 1000Gold per day.
City Hall 5000Gold Town Hall, Blacksmith, Mage Guild Level 1, Marketplace Produces 2000Gold per day.
Capitol 10000Gold City Hall, Castle Produces 4000Gold per day. You can only build one Capitol.

Castle
Structure Cost Requires Benefit
Fort 5000Gold 20WoodOre Village Hall Adds walls to a town.
Citadel 2500Gold 5Ore Fort Adds a primary arrow tower and a moat; also increases production of creature dwellings by 50%.
Castle 5000Gold 10WoodOre Citadel Adds 2 secondary arrow towers at half strength of the first one; the standard walls are fortified; and creature production is increased by 100%.

Tavern
Structure Cost Requires Benefit
Tavern 500Gold 10Wood Village Hall Allows you to hire heroes, hear rumors, and visit the Thieves' Guild.

Mage Guild
Structure Cost Requires Benefit
Mage Guild Level 1 2000Gold 5WoodOre Village Hall Provides 5 level 1 spells to learn; visiting heroes can buy a spell book.
Mage Guild Level 2 1000Gold 5WoodOre
4CrystalGemsMercurySulfur
Mage Guild Level 1 Adds 4 level 2 spells to learn.
Mage Guild Level 3 1000Gold 5WoodOre
6CrystalGemsMercurySulfur
Mage Guild Level 2 Adds 3 level 3 spells to learn.
Mage Guild Level 4 1000Gold 5WoodOre
8CrystalGemsMercurySulfur
Mage Guild Level 3 Adds 2 level 4 spells to learn.
Mage Guild Level 5 1000Gold 5WoodOre
10CrystalGemsMercurySulfur
Mage Guild Level 4 Adds 1 level 5 spells to learn.

Blacksmith
Structure Cost Requires Benefit
Blacksmith 1000Gold 5Wood Village Hall Allows you to buy First Aid Tents

Marketplace
Structure Cost Requires Benefit
Marketplace 500Gold 5Wood Village Hall Allows you to exchange resources for other resources. You can also give resources to another player.

Resource Silo
Structure Cost Requires Benefit
Resource Silo 5000Gold 5Ore Village Hall, Marketplace Produces an additional Wood and Ore per day

Necropolis-Only Structures

Unearthed Graves
Structure Cost Requires Benefit
Unearthed Graves 1000Gold Skeleton Transformer Increases Skeleton/Skeleton Warrior production by 6 per week.

Cover of Darkness
Structure Cost Requires Benefit
Cover of Darkness 1000Gold Fort Creates a permanent shroud around the town. While enemy heroes can explore it as usual, it is regenerated every day.

Necromancy Amplifier
Structure Cost Requires Benefit
Necromancy Amplifier 1000Gold Mage Guild Level 1 Adds 10% to the Necromancy skill of all Necromancers under your command.

Skeleton Transformer
Structure Cost Requires Benefit
Skeleton Transformer 1000Gold Cursed Temple Any creatures can be put into the transformer to create Skeletons. Works even with other Necropolis creatures!

Shipyard
Structure Cost Requires Benefit
Shipyard 2000Gold 20Wood Village Hall Allows you to buy boats for 1000Gold and 10Wood each.

Creature Dwellings

Structure Cost Requires Benefit
Cursed Temple 400Gold 5WoodOre Fort Produces 12 Skeletons per week.
Upgraded Cursed Temple 1000Gold 5WoodOre Cursed Temple Upgrades Skeletons to Skeleton Warriors.
Graveyard 1000Gold 5Ore Cursed Temple Produces 8 Walking Dead per week.
Upgraded Graveyard 1000Gold 5WoodOre Graveyard Upgrades Walking Dead to Zombies.
Tomb of Souls 1500Gold 5WoodOre Cursed Temple Produces 7 Wights per week.
Upgraded Tomb of Souls 1500Gold 5Mercury Tomb of Souls Upgrades Wights to Wraiths.
Estate 2000Gold 5WoodOre Graveyard Produces 4 Vampires per week.
Upgraded Estate 2000Gold 5Wood
10CrystalGems
Estate, Necromancy Amplifier Upgrades Vampires to Vampire Lords.
Mausoleum 2000Gold 10OreSulfur Graveyard, Mage Guild Level 1 Pruduces 3 Liches per week.
Upgraded Mausoleum 2000Gold 5OreSulfur Mausoleum Upgrades Liches to Power Liches
Hall of Darkness 6000Gold 10WoodOre Mausoleum, Estate Produces 2 Black Knights per week.
Upgraded Hall of Darkness 3000Gold 5WoodOre
2CrystalGemsMercurySulfur
Hall of Darkness Upgrades Black Knights to Dread Knights
Dragon Vault 10000Gold
5WoodOreCrystalGemsMercurySulfur
Hall of Darkness Produces 1 Bone Dragon per week.
Upgraded Dragon Vault 15000Gold 5WoodOre 20Mercury Dragon Vault Upgrades Bone Dragons to Ghost Dragons.

Changes in Appearance with the Fort

Necropolis Without Fort Necropolis With Fort
Necropolis without Fort Necropolis with Fort

Grail Structure

Necropolis Grail Structure- Soul Prison
Soul Prison The presence of the Soul Prison increases weekly creature generation by 50%, provides your empire with an additional 5000Gold per day, and boosts the Necromancy skills of all heroes (who posess the skill) by 20%.

A complete Necropolis Town
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