The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents, especially those dependent on magical attacks.
| Hall | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
| Village Hall | N/A | N/A | Automatically a part of all towns, the Village Hall produces 500 |
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2500 |
Village Hall, Tavern | Produces 1000 |
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5000 |
Town Hall, Blacksmith, Mage Guild Level 1, Marketplace | Produces 2000 |
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10000 |
City Hall, Castle | Produces 4000 |
| Castle | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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5000 |
Village Hall | Adds walls to a town. |
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2500 |
Fort | Adds a primary arrow tower and a moat; also increases production of creature dwellings by 50%. |
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5000 |
Citadel | Adds 2 secondary arrow towers at half strength of the first one; the standard walls are fortified; and creature production is increased by 100%. |
| Tavern | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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500 |
Village Hall | Allows you to hire heroes, hear rumors, and visit the Thieves' Guild. |
| Mage Guild | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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2000 |
Village Hall | Provides 5 level 1 spells to learn; visiting heroes can buy a spell book. |
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1000 4 |
Mage Guild Level 1 | Adds 4 level 2 spells to learn. |
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1000 6 |
Mage Guild Level 2 | Adds 3 level 3 spells to learn. |
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1000 8 |
Mage Guild Level 3 | Adds 2 level 4 spells to learn. |
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1000 10 |
Mage Guild Level 4 | Adds 1 level 5 spell to learn. |
| Blacksmith | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Village Hall | Allows you to buy First Aid Tents. |
| Marketplace | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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500 |
Village Hall | Allows you to exchange resources for other resources. You can also give resources to another player. |
| Resource Silo | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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5000 |
Village Hall, Marketplace | Produces an additional |
| Miner's Guild | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Dwarf Cottage | Increases production of Dwarves/Battle Dwarves by 4 per week. |
| Dendroid Saplings | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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2000 |
Dendroid Arches | Increases production of Dendroid Guards/Soldiers by 2 per week. |
| Treasury | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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5000 |
Miner's Guild | Provides 10% interest on the total |
| Mystic Pond | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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2000 2 |
Village Hall | The Mystic pond provides 1-4 units of a random resource on day 1 of each week. |
| Fountain of Fortune | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1500 |
Mystic Pond | The Mystic Pond upgrade gives defending troops a +2 luck bonus in a siege. |
| Structure | Cost | Requires | Benefit |
|---|---|---|---|
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500 |
Fort | Produces 14 Centaurs per week. |
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1000 |
Centaur Stables | Upgrades Centaurs to Centaur Captains. |
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1000 |
Centaur Stables | Produces 8 Dwarves per week. |
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1000 |
Dwarf Cottage | Upgrades Dwarves to Battle Dwarves. |
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1500 |
Centaur Stables | Produces 7 Wood Elves per week. |
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1500 |
Homestead | Upgrades Wood Elves to Grand Elves. |
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2000 |
Homestead | Produces 5 Pegasi per week. |
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2000 |
Enchanted Spring | Upgrades Pegasi to Silver Pegasi. |
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2500 |
Homestead | Produces 3 Dendroid Guards per week. |
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1500 |
Dendroid Arches | Upgrades Dendroid Guards to Dendroid Soldiers. |
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4000 |
Enchanted Spring, Dendroid Arches | Produces 2 Unicorns per week. |
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3000 |
Unicorn Glade | Upgrades Unicorns to War Unicorns. |
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10000 |
Mage Guild Level 2, Unicorn Glade | Produces 1 Green Dragon per week. |
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20000 |
Mage Guild Level 3, Dragon Cliffs | Upgrades Green Dragons to Gold Dragons. |
| Castle Without Fort | Castle With Fort |
|---|---|
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| Rampart Grail Structure- Spirit Guardian | |
|---|---|
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The presence of the Spirit Guardian increases weekly creature generation by 50%, provides your kingdom with an additional 5000 |
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Go back to Towns |