Rampart Town

Rampart Town

The Druid and Ranger hero classes are native to Ramparts, which are built by creatures in allied defense of the unspoiled wilderness regions of Erathia. With two slow unit types, Dwarves and Dendroids, Rampart armies may be best suited to defensive tactics. Most of these creatures, however, have enemy hampering abilities that can be used to turn the tide against many opponents, especially those dependent on magical attacks.

Common Buildings

Hall
Structure Cost Requires Benefit
Village Hall N/A N/A Automatically a part of all towns, the Village Hall produces 500Gold per day. It also allows you to build other structures.
Town Hall 2500Gold Village Hall, Tavern Produces 1000Gold per day.
City Hall 5000Gold Town Hall, Blacksmith, Mage Guild Level 1, Marketplace Produces 2000Gold per day.
Capitol 10000Gold City Hall, Castle Produces 4000Gold per day. You can only build one Capitol.

Castle
Structure Cost Requires Benefit
Fort 5000Gold 20WoodOre Village Hall Adds walls to a town.
Citadel 2500Gold 5Ore Fort Adds a primary arrow tower and a moat; also increases production of creature dwellings by 50%.
Castle 5000Gold 10WoodOre Citadel Adds 2 secondary arrow towers at half strength of the first one; the standard walls are fortified; and creature production is increased by 100%.

Tavern
Structure Cost Requires Benefit
Tavern 500Gold 10Wood Village Hall Allows you to hire heroes, hear rumors, and visit the Thieves' Guild.

Mage Guild
Structure Cost Requires Benefit
Mage Guild Level 1 2000Gold 5WoodOre Village Hall Provides 5 level 1 spells to learn; visiting heroes can buy a spell book.
Mage Guild Level 2 1000Gold 5WoodOre
4CrystalGemsMercurySulfur
Mage Guild Level 1 Adds 4 level 2 spells to learn.
Mage Guild Level 3 1000Gold 5WoodOre
6CrystalGemsMercurySulfur
Mage Guild Level 2 Adds 3 level 3 spells to learn.
Mage Guild Level 4 1000Gold 5WoodOre
8CrystalGemsMercurySulfur
Mage Guild Level 3 Adds 2 level 4 spells to learn.
Mage Guild Level 5 1000Gold 5WoodOre
10CrystalGemsMercurySulfur
Mage Guild Level 4 Adds 1 level 5 spell to learn.

Blacksmith
Structure Cost Requires Benefit
Blacksmith 1000Gold 5Wood Village Hall Allows you to buy First Aid Tents.

Marketplace
Structure Cost Requires Benefit
Marketplace 500Gold 5Wood Village Hall Allows you to exchange resources for other resources. You can also give resources to another player.

Resource Silo
Structure Cost Requires Benefit
Resource Silo 5000Gold 5Ore Village Hall, Marketplace Produces an additional Crystal per day.

Rampart-Only Structures

Miner's Guild
Structure Cost Requires Benefit
Miner's Guild 1000Gold Dwarf Cottage Increases production of Dwarves/Battle Dwarves by 4 per week.

Dendroid Saplings
Structure Cost Requires Benefit
Denroid Saplings 2000Gold Dendroid Arches Increases production of Dendroid Guards/Soldiers by 2 per week.

Treasury
Structure Cost Requires Benefit
Treasury 5000Gold 5Wood 10Ore Miner's Guild Provides 10% interest on the total Gold you have at the beginning of each week.

Mystic Pond
Structure Cost Requires Benefit
Mystic Pond 2000Gold
2WoodOreCrystalGemsMercurySulfur
Village Hall The Mystic pond provides 1-4 units of a random resource on day 1 of each week.

Fountain of Fortune
Structure Cost Requires Benefit
Fountain of Fortune 1500Gold 10Crystal Mystic Pond The Mystic Pond upgrade gives defending troops a +2 luck bonus in a siege.

Creature Dwellings

Structure Cost Requires Benefit
Centaur Stables 500Gold 10Wood Fort Produces 14 Centaurs per week.
Upgraded Centaur Stables 1000Gold 5Wood Centaur Stables Upgrades Centaurs to Centaur Captains.
Dwarf Cottage 1000Gold 5Wood Centaur Stables Produces 8 Dwarves per week.
Upgraded Dwarf Cottage 1000Gold 5Wood Dwarf Cottage Upgrades Dwarves to Battle Dwarves.
Homestead 1500Gold 10Wood Centaur Stables Produces 7 Wood Elves per week.
Upgraded Homestead 1500Gold 10Wood Homestead Upgrades Wood Elves to Grand Elves.
Enchanted Spring 2000Gold 10Crystal Homestead Produces 5 Pegasi per week.
Upgraded Enchanted Spring 2000Gold 5Crystal Enchanted Spring Upgrades Pegasi to Silver Pegasi.
Dendroid Arches 2500Gold Homestead Produces 3 Dendroid Guards per week.
Upgraded Dendroid Arches 1500Gold Dendroid Arches Upgrades Dendroid Guards to Dendroid Soldiers.
Unicorn Glade 4000Gold 5WoodOre 10Gems Enchanted Spring, Dendroid Arches Produces 2 Unicorns per week.
Upgraded Unicorn Glade 3000Gold 5Gems Unicorn Glade Upgrades Unicorns to War Unicorns.
Dragon Cliffs 10000Gold 30Ore 20Crystal Mage Guild Level 2, Unicorn Glade Produces 1 Green Dragon per week.
Upgraded Dragon Cliffs 20000Gold 30Ore 20Crystal Mage Guild Level 3, Dragon Cliffs Upgrades Green Dragons to Gold Dragons.

Changes in Appearance with the Fort

Castle Without Fort Castle With Fort
Rampart without Fort Rampart with Fort

Grail Structure

Rampart Grail Structure- Spirit Guardian
Spirit Guardian The presence of the Spirit Guardian increases weekly creature generation by 50%, provides your kingdom with an additional 5000Gold per day, and increases the luck of all allied heroes by +2.

A complete Rampart Town
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