There are 28 secondary skills in Heroes of Might and Magic 3. I have divided them how I think most logical, by the situations in which they are useful.
| Diplomacy | |
|---|---|
| Increases the chance wandering armies will offer to join the hero's army and lowers the cost of surrendering to another hero. | |
| Basic Effect: 25% of creatures normally fleeing from your army will offer to join you. Cost of surrendering is reduced by 20%. | |
| Advanced Effect: 50% of creatures normally fleeing from your army will offer to join you. Cost of surrendering is reduced by 40%. | |
| Expert Effect: All creatures normally fleeing from your army will offer to join you. Cost of surrendering is reduced by 60%. | |
| Estates | |
|---|---|
| The hero produces gold for their kingdom's resource pool. | |
| Basic Effect: 125[gold] per day is generated. | |
| Advanced Effect: 250[gold] per day is generated. | |
| Expert Effect: 500[gold] per day is generated. | |
| Learning | |
|---|---|
| Increases the amount of experience a hero gains from combat, treasure chests, quests, etc. | |
| Basic Effect: Earned experience is increased by 5%. | |
| Advanced Effect: Earned experience is increased by 10%. | |
| Expert Effect: Earned experience is increased by 15%. | |
| Logistics | |
|---|---|
| Hero's land movement is increased. | |
| Basic Effect: Movement is increased by 10%. | |
| Advanced Effect: Movement is increased by 20%. | |
| Expert Effect: Movement is increased by 30%. | |
| Navigation | |
|---|---|
| Increases the hero's movement over water. | |
| Basic Effect: Water movement is increased by 50%. | |
| Advanced Effect: Water movement is increased by 100%. | |
| Expert Effect: Water movement is increased by 150%. | |
| Necromancy | |
|---|---|
| When the hero wins a battle, a portion of the opposition killed is resurrected as Skeletons and added to the hero's army. | |
| Basic Effect: 10% of enemy creatures killed are resurrected. | |
| Advanced Effect: 20% of enemy creatures killed are resurrected. | |
| Expert Effect: 30% of enemy creatures killed are resurrected. | |
| Pathfinding | |
|---|---|
| Reduces the movement penalty suffered by the hero when moving over rough terrain. | |
| Basic Effect: Visit General Information for details. | |
| Advanced Effect: Visit General Information for details. | |
| Expert Effect: Visit General Information for details. | |
| Scouting | |
|---|---|
| Increases the hero's view radius, which expands the area of the Adventure Map revealed as the hero travels into unknown territory. | |
| Basic Effect: Hero's view radius is increased by 1 square. | |
| Advanced Effect: Hero's view radius is increased by 2 squares. | |
| Expert Effect: Hero's view radius is increased by 3 squares. | |
| Archery | |
|---|---|
| Increases the damage done by ranged attackers in the hero's army. | |
| Basic Effect: Ranged attack damage is increased by 10%. | |
| Advanced Effect: Ranged attack damage is increased by 25%. | |
| Expert Effect: Ranged attack damage is increased by 50%. | |
| Armorer | |
|---|---|
| Reduces the amount of damage taken by the hero's troops in combat. | |
| Basic Effect: Damage inflicted on troops is reduced by 5%. | |
| Advanced Effect: Damage inflicted on troops is reduced by 10%. | |
| Expert Effect: Damage inflicted on troops is reduced by 15%. | |
| Artillery | |
|---|---|
| Gives the hero manual control over their ballista, increases its number of shots per round, and increases the ballista's chance of dealing double damage. | |
| Basic Effect: Ballista shots have a 50% chance of dealing double damage. | |
| Advanced Effect: Ballista shots have a 75% chance of dealing double damage. | |
| Expert Effect: Ballista shots deal double damage. | |
| Ballistics | |
|---|---|
| Gives the hero manual control of the Catapult and increases its number of shots, accuracy, and damage. | |
| Basic Effect: A Catapult lobs one shot with a 60% chance to hit the intended target wall. Chances to inflict maximum damage are 50%. Until all siege walls are destroyed, chances to hit arrow towers or the drawbridge is less than 60%. | |
| Advanced Effect: Same as basic effect, except the Catapult can lob two shots. | |
| Expert Effect: A Catapult can lob two shots for maximum damage, each with a 75% chance to hit the intended target wall. Until all siege walls are destroyed, chances to hit arrow towers or the drawbridge is less than 75%. | |
| First Aid | |
|---|---|
| Increases the effectiveness of the First Aid Tent and gives the player manual control over which stack the First Aid Tent targets. The First Aid Tent recovers damage done to the first creature in a target stack. | |
| Basic Effect: Regenerates up to 50 HP of the top creature in the target stack. | |
| Advanced Effect: Regenerates up to 75 HP of the top creature in the target stack. | |
| Expert Effect: Regenerates up to 100 HP of the top creature in the target stack. | |
| Leadership | |
|---|---|
| The hero's troops get a morale bonus. Necromancers and Death Knights cannot learn this skill. | |
| Basic Effect: Morale is increased by 1. | |
| Advanced Effect: Morale is increased by 2. | |
| Expert Effect: Morale is increased by 3. | |
| Luck | |
|---|---|
| The hero's troops get a bonus to their luck. | |
| Basic Effect: Luck is increased by 1. | |
| Advanced Effect: Luck is increased by 2. | |
| Expert Effect: Luck is increased by 3. | |
| Offense | |
|---|---|
| Increases the amount of hand-to-hand damage the hero's troops will inflict in combat. | |
| Basic Effect: Inflicted damage is increased by 10%. | |
| Advanced Effect: Inflicted damage is increased by 20%. | |
| Expert Effect: Inflicted damage is increased by 30%. | |
| Resistance | |
|---|---|
| Creates a chance enemy spells cast on the hero's troops will fail and have no effect. | |
| Basic Effect: 5% chance of spell failure. | |
| Advanced Effect: 10% chance of spell failure. | |
| Expert Effect: 20% chance of spell failure. | |
| Tactics | |
|---|---|
| Enables you to arrange the hero's troops on the battlefield prior to the start of combat. | |
| Basic Effect: Allows you to reposition your troops at the start of battle, to anywhere within a 3-space column on your side of the battlefield. For more details, read about the Tactics skill on the General Information page. | |
| Advanced Effect: Allows movement within a 5-space column. | |
| Expert Effect: Allows movement within a 7-space column. | |
| Air Magic | |
|---|---|
| Increases the effectiveness of Air spells cast by the hero. | |
| Basic Effect: Air spells are cast at the Basic level. | |
| Advanced Effect: Air spells are cast at the Advanced level. | |
| Expert Effect: Air spells are cast at the Expert level. | |
| Eagle Eye | |
|---|---|
| Gives the hero a chance to learn spells cast by enemy spellcasters in battle. | |
| Basic Effect: The hero has a 40% chance to learn spells of 2nd level or below. | |
| Advanced Effect: The hero has a 50% chance to learn spells of 3rd level or below. | |
| Expert Effect: The hero has a 50% chance to learn spells of 4th level or below. | |
| Earth Magic | |
|---|---|
| Increases the effectiveness of Earth spells cast by the hero. | |
| Basic Effect: Earth spells are cast at the Basic level. | |
| Advanced Effect: Earth spells are cast at the Advanced level. | |
| Expert Effect: Earth spells are cast at the Expert level. | |
| Fire Magic | |
|---|---|
| Increases the effectiveness of Fire spells cast by the hero. | |
| Basic Effect: Fire spells are cast at the Basic level. | |
| Advanced Effect: Fire spells are cast at the Advanced level. | |
| Expert Effect: Fire spells are cast at the Expert level. | |
| Intelligence | |
|---|---|
| Adds a bonus to the hero's maximum spell points. | |
| Basic Effect: Maximum spell points are increased by 25%. | |
| Advanced Effect: Maximum spell points are increased by 50%. | |
| Expert Effect: Maximum spell points is doubled. | |
| Mysticism | |
|---|---|
| Increases the number of spell points the hero regenerates each day. | |
| Basic Effect: Spell point regeneration is increased to 2 points per day. | |
| Advanced Effect: Spell point regeneration is increased to 3 points per day. | |
| Expert Effect: Spell point regeneration is increased to 4 points per day. | |
| Scholar | |
|---|---|
| Allows the hero to exchange spells with other heroes during trading sessions. Spell exchange occurs automatically when the Hero Trade Screen appears. The hero learns spells he or she didn't know and teaches unknown spells to the hero traded with. | |
| Basic Effect: Teach and learn spells of 2nd level and below. | |
| Advanced Effect: Teach and learn spells of 3rd level and below. | |
| Expert Effect: Teach and learn spells of 4th level and below. | |
| Sorcery | |
|---|---|
| Increases the damaging effects of spells cast by the hero. Effect varies based on the spell cast. | |
| Basic Effect: Effectiveness of cast spells is increased by 5%. | |
| Advanced Effect: Effectiveness of cast spells is increased by 10%. | |
| Expert Effect: Effectiveness of cast spells is increased by 15%. | |
| Water Magic | |
|---|---|
| Increases the effectiveness of Water spells cast by the hero. | |
| Basic Effect: Water spells are cast at the Basic level. | |
| Advanced Effect: Water spells are cast at the Advanced level. | |
| Expert Effect: Water spells are cast at the Expert level. | |
| Wisdom | |
|---|---|
| Allows the hero to learn spells beyond the 2nd level. | |
| Basic Effect: The hero can learn 3rd level spells and below. | |
| Advanced Effect: The hero can learn 4th level spells and below. | |
| Expert Effect: The hero can learn all spells. | |
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