Wizards and Alchemists study their arcane craft in towers. Tower populations are comprised of creatures bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower armies have uniformly good morale and some of the best range attack units available.
| Hall | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
| Village Hall | N/A | N/A | Automatically a part of all towns, the Village Hall produces 500 |
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2500 |
Village Hall, Tavern | Produces 1000 |
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5000 |
Town Hall, Blacksmith, Mage Guild Level 1, Marketplace | Produces 2000 |
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10000 |
City Hall, Castle | Produces 4000 |
| Castle | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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5000 |
Village Hall | Adds walls to a town. |
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2500 |
Fort | Adds a primary arrow tower and a moat; also increases production of creature dwellings by 50%. |
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5000 |
Citadel | Adds 2 secondary arrow towers at half strength of the first one; the standard walls are fortified; and creature production is increased by 100%. |
| Tavern | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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500 |
Village Hall | Allows you to hire heroes, hear rumors, and visit the Thieves' Guild. |
| Mage Guild | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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2000 |
Village Hall | Provides 5 level 1 spells to learn; visiting heroes can buy a spell book. |
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1000 4 |
Mage Guild Level 1 | Adds 4 level 2 spells to learn. |
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1000 6 |
Mage Guild Level 2 | Adds 3 level 3 spells to learn. |
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1000 8 |
Mage Guild Level 3 | Adds 2 level 4 spells to learn. |
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1000 10 |
Mage Guild Level 4 | Adds 1 level 5 spells to learn. |
| Blacksmith | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Village Hall | Allows you to buy Ammo Carts. |
| Marketplace | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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500 |
Village Hall | Allows you to exchange resources for other resources. You can also give resources to another player. |
| Resource Silo | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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5000 |
Village Hall, Marketplace | Produces an additional |
| Sculptor's Wings | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Parapret | Increases Stone Gargoyle/Obsidian Gargoyle production by 4 per week. |
| Artifact Merchants | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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10000 |
Marketplace | Allows you to buy and sell artifacts. |
| Library | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1500 5 |
Mage Guild Level 1 | Provides 1 extra spell per level of the Mage Guild. |
| Lookout Tower | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Fort | Reveals the surrounding adventure map in a 20-space radius. |
| Wall of Knowledge | |||
|---|---|---|---|
| Structure | Cost | Requires | Benefit |
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1000 |
Mage Guild Level 1 | Gives +1 knowledge to any visiting hero, once per hero. |
| Structure | Cost | Requires | Benefit |
|---|---|---|---|
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300 |
Fort | Produces 16 Gremlins per week. |
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1000 |
Workshop | Upgrades Gremlins to Master Gremlins |
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1000 |
Workshop | Produces 9 Stone Gargoyles per week. |
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1500 |
Parapret | Upgrades Stone Gargoyle to Obsidian Gargoyles. |
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2000 |
Workshop | Produces 6 Stone Golems per week. |
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2000 |
Golem Factory | Upgrades Stone Golems to Iron Golems |
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2500 5 |
Mage Guild Level 1, Parapret, Golem Factory | Produces 4 Magi per week. |
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2000 |
Mage Tower, Library | Upgrades Magi to Archmagi |
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3000 6 |
Mage Tower | Produces 3 Genies per week. |
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2000 |
Altar of Wishes | Upgrades Genies to Master Genies. |
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4000 2 |
Mage Tower | Produces 2 Nagas per week. |
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3000 |
Golden Pavilion | Upgrades Nagas to Naga Queens |
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5000 |
Altar of Wishes, Golden Pavilion | Produces 1 Giant per week. |
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25000 |
Cloud Temple | Upgrades Giants to Titans. |
| Tower Without Fort | Tower With Fort |
|---|---|
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| Tower Grail Structure- Skyship | |
|---|---|
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The presence of the Skyship increases weekly creature generation by 50%, provides your kingdom with an additional 5000 |
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Go back to Towns |