| Pikeman | ||
|---|---|---|
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Cost: | 60[gold] |
| Damage: | 1-3 | |
| Attack: | 4 | |
| Defense: | 5 | |
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Health: | 10 |
| Speed: | Extra Slow (4 hexes) | |
| Flying: | No | |
| Shots: | None | |
| Special: None | ||
| Description: Pikemen and Halberdiers are among the strongest basic foot soldiers available to any army. While somewhat slow, they have respectable combat ratings. | ||
| Halberdier | ||
|---|---|---|
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Cost: | 75[gold] |
| Damage: | 2-3 | |
| Attack: | 6 | |
| Defense: | 5 | |
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Health: | 10 |
| Speed: | Slow (5 hexes) | |
| Flying: | No | |
| Shots: | None | |
| Special: None | ||
| Description: Pikemen and Halberdiers are among the strongest basic foot soldiers available to any army. While somewhat slow, they have respectable combat ratings. | ||
| Archer | ||
|---|---|---|
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Cost: | 100[gold] |
| Damage: | 2-3 | |
| Attack: | 6 | |
| Defense: | 3 | |
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Health: | 10 |
| Speed: | Extra Slow (4 hexes) | |
| Flying: | No | |
| Shots: | 12 | |
| Special: None | ||
| Description: Archers and Marksmen are lightly armored troops armed with crossbows for ranged attacks and daggers for light hand-to-hand fighting. | ||
| Marksman | ||
|---|---|---|
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Cost: | 150[gold] |
| Damage: | 2-3 | |
| Attack: | 6 | |
| Defense: | 3 | |
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Health: | 10 |
| Speed: | Swift (6 hexes) | |
| Flying: | No | |
| Shots: | 24 | |
| Special: Shoots twice per turn. | ||
| Description: Archers and Marksmen are lightly armored troops armed with crossbows for ranged attacks and daggers for light hand-to-hand fighting. | ||
| Griffin | ||
|---|---|---|
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Cost: | 200[gold] |
| Damage: | 3-6 | |
| Attack: | 8 | |
| Defense: | 8 | |
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Health: | 25 |
| Speed: | Very Swift (6 hexes) | |
| Flying: | Yes | |
| Shots: | None | |
| Special: Retaliates twice a round. | ||
| Description: Griffins roost in special towers built for them on Castle grounds. | ||
| Royal Griffin | ||
|---|---|---|
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Cost: | 240[gold] |
| Damage: | 3-6 | |
| Attack: | 9 | |
| Defense: | 9 | |
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Health: | 25 |
| Speed: | Ultra Swift (9 hexes) | |
| Flying: | Yes | |
| Shots: | None | |
| Special: Unlimited retaliations. | ||
| Description: Griffins roost in special towers built for them on Castle grounds. | ||
| Swordsman | ||
|---|---|---|
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Cost: | 300[gold] |
| Damage: | 6-9 | |
| Attack: | 10 | |
| Defense: | 12 | |
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Health: | 35 |
| Speed: | Slow (5 hexes) | |
| Flying: | No | |
| Shots: | None | |
| Special: None. | ||
| Description: Well armed and armored, Swordsmen and Crusaders are better all-around soldiers than their Pikemen companions. | ||
| Crusader | ||
|---|---|---|
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Cost: | 400[gold] |
| Damage: | 7-10 | |
| Attack: | 12 | |
| Defense: | 12 | |
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Health: | 35 |
| Speed: | Swift (6 hexes) | |
| Flying: | No | |
| Shots: | None. | |
| Special: Strikes twice. | ||
| Description: Well armed and armored, Swordsmen and Crusaders are better all-around soldiers than their Pikemen companions. | ||
| Monk | ||
|---|---|---|
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Cost: | 400[gold] |
| Damage: | 10-12 | |
| Attack: | 12 | |
| Defense: | 7 | |
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Health: | 30 |
| Speed: | Slow (5 hexes) | |
| Flying: | No | |
| Shots: | 12 | |
| Special: None | ||
| Description: Monks and Zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. | ||
| Zealot | ||
|---|---|---|
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Cost: | 450[gold] |
| Damage: | 10-12 | |
| Attack: | 12 | |
| Defense: | 10 | |
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Health: | 30 |
| Speed: | Extra Swift (7 hexes) | |
| Flying: | No | |
| Shots: | 24 | |
| Special: No penalty for close-range combat. | ||
| Description: Monks and Zealots train themselves to control and project their personal energistic forces, which they deliver as ranged blasts. | ||
| Cavalier | ||
|---|---|---|
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Cost: | 1000[gold] |
| Damage: | 15-25 | |
| Attack: | 15 | |
| Defense: | 15 | |
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Health: | 100 |
| Speed: | Extra Swift (7 hexes) | |
| Flying: | No | |
| Shots: | None | |
| Special: Jousting bonus; in battle, every space traveled in a single movement to attack an enemy gives the attacking stack a 5% bonus to their attack. | ||
| Description: The horse-mounted Cavalier and Champion deal extra impact damage (+5% per hex traveled to creature attacked) when charging into battle. | ||
| Champion | ||
|---|---|---|
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Cost: | 1200[gold] |
| Damage: | 20-25 | |
| Attack: | 16 | |
| Defense: | 16 | |
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Health: | 100 |
| Speed: | Ultra Swift (9 hexes) | |
| Flying: | No | |
| Shots: | None | |
| Special: Jousting bonus; in battle, every space traveled in a single movement to attack an enemy gives the attacking stack a 5% bonus to their attack. | ||
| Description: The horse-mounted Cavalier and Champion deal extra impact damage (+5% per hex traveled to creature attacked) when charging into battle. | ||
| Angel | ||
|---|---|---|
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Cost: | 3000[gold] |
| Damage: | 50 | |
| Attack: | 20 | |
| Defense: | 20 | |
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Health: | 200 |
| Speed: | Extra Quick (12 hexes) | |
| Flying: | Yes | |
| Shots: | None | |
| Special: Does 150% damage against Devils/Archdevils. | ||
| Description: With their great offensive and defensive power and flying ability, Angels and Archangels are among the mightiest creatures in the game. | ||
| Archangel | ||
|---|---|---|
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Cost: | 5000[gold] |
| Damage: | 50 | |
| Attack: | 30 | |
| Defense: | 30 | |
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Health: | 250 |
| Speed: | Very Fast (18 hexes) | |
| Flying: | Yes | |
| Shots: | None | |
| Special: Does 150% damage against Devils/Archdevils. Can completely resurrect a dead or damaged friendly stack once per battle. | ||
| Description: With their great offensive and defensive power and flying ability, Angels and Archangels are among the mightiest creatures in the game. | ||
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