Dungeon Troops

Level 1

Troglodyte
Troglodyte Cost: 50[gold]
Damage: 1-3
Attack: 4
Defense: 3
Troglodyte Health: 5
Speed: Extra Slow (4 hexes)
Flying: No
Shots: None
Special: Immune to Blinding.
Description: Troglodytes are immune to blinding effects since they don't have eyes and 'see' their surroundings through infrared senses.
Infernal Troglodyte
Infernal Troglodyte Cost: 65[gold]
Damage: 1-3
Attack: 5
Defense: 4
Infernal Troglodyte Health: 6
Speed: Slow (5 hexes)
Flying: No
Shots: None
Special: Immune to Blinding.
Description: Troglodytes are immune to blinding effects since they don't have eyes and 'see' their surroundings through infrared senses.

Level 2

Harpy
Harpy Cost: 130[gold]
Damage: 1-4
Attack: 6
Defense: 5
Harpy Health: 14
Speed: Swift (6 hexes)
Flying: Yes
Shots: None
Special: None
Description: Harpies-- half-women/half-vulture in appearance-- have a swooping attack which returns them to the hex they started from.
Harpy Hag
Harpy Hag Cost: 170[gold]
Damage: 1-4
Attack: 6
Defense: 6
Harpy Hag Health: 14
Speed: Ultra Swift (9 hexes)
Flying: Yes
Shots: None
Special: No enemy retaliation.
Description: Harpies-- half-women/half-vulture in appearance-- have a swooping attack which returns them to the hex they started from.

Level 3

Beholder
Beholder Cost: 250[gold]
Damage: 3-5
Attack: 9
Defense: 7
Beholder Health: 22
Speed: Slow (5 hexes)
Flying: No
Shots: 12
Special: No hand-to-hand combat penalty.
Description: Beholders and Evil Eyes can attack at range with rays projected from their eyes.
Evil Eye
Evil Eye Cost: 280[gold]
Damage: 3-5
Attack: 10
Defense: 8
Evil Eye Health: 22
Speed: Extra Swift (7 hexes)
Flying: No
Shots: 24
Special: No hand-to-hand combat penalty.
Description: Beholders and Evil Eyes can attack at range with rays projected from their eyes.

Level 4

Medusa
Medusa Cost: 300[gold]
Damage: 6-8
Attack: 9
Defense: 9
Medusa Health: 25
Speed: Slow (5 hexes)
Flying: No
Shots: 4
Special: No hand-to-hand combat penalty. 20% chance of petrifying the attacked stack for three rounds. Petrified troops cannot move, take 50% damage from att
Description: Armed with bows, Medusas and Medusa Queens can attack at range to good effect.
Medusa Queen
Medusa Queen Cost: 330[gold]
Damage: 6-8
Attack: 10
Defense: 10
Medusa Queen Health: 30
Speed: Swift (6 hexes)
Flying: No
Shots: 8
Special: No hand-to-hand combat penalty. 20% chance of petrifying the attacked stack for three rounds. Petrified troops cannot move, take 50% damage from att
Description: Armed with bows, Medusas and Medusa Queens can attack at range to good effect.

Level 5

Minotaur
Minotaur Cost: 500[gold]
Damage: 12-20
Attack: 14
Defense: 12
Minotaur Health: 50
Speed: Swift (6 hexes)
Flying: No
Shots: None
Special: Good morale.
Description: Minotaurs and Minotaur Kings live in labyrinths and devour all who enter. These bull-like humanoids are sure of their ability to dominate in battle and have good morale. This self-image is well-founded as they are durable and have a very damaging axe attack.
Minotaur King
Minotaur King Cost: 575[gold]
Damage: 12-20
Attack: 15
Defense: 15
Minotaur King Health: 50
Speed: Very Swift (6 hexes)
Flying: No
Shots: None
Special: Good morale.
Description: Minotaurs and Minotaur Kings live in labyrinths and devour all who enter. These bull-like humanoids are sure of their ability to dominate in battle and have good morale. This self-image is well-founded as they are durable and have a very damaging axe attack.

Level 6

Manticore
Manticore Cost: 850[gold]
Damage: 14-20
Attack: 15
Defense: 13
Manticore Health: 80
Speed: Extra Swift (7 hexes)
Flying: Yes
Shots: None
Special: None
Description: Manticores, and their cousins, the Scorpicores, have features combined of bat, lion, and scorpion. They attack with stabs from their stinging tails.
Scorpicore
Scorpicore Cost: 1050[gold]
Damage: 14-20
Attack: 16
Defense: 14
Scorpicore Health: 80
Speed: Quick (11 hexes)
Flying: Yes
Shots: None
Special: 20% chance of paralyzing attacked stack. A paralyzed stack cannot move, takes 50% damage from attacks, and becomes unfrozen when attacked or after th
Description: Manticores, and their cousins, the Scorpicores, have features combined of bat, lion, and scorpion. They attack with stabs from their stinging tails.

Level 7

Red Dragon
Red Dragon Cost: 2500[gold] 1[sulfur]
Damage: 40-50
Attack: 19
Defense: 19
Red Dragon Health: 180
Speed: Quick (11 hexes)
Flying: Yes
Shots: None
Special: Attack affects two spaces. Immune to spell levels 1-3
Description: Red and Black Dragons with their mobility, flying ability, and powerful breath weapons, are among the most effective units in the game.
Black Dragon
Black Dragon Cost: 4000[gold] 2[sulfur]
Damage: 40-50
Attack: 25
Defense: 25
Black Dragon Health: 300
Speed: Super Quick (15 hexes)
Flying: Yes
Shots: None
Special: Attack affects two spaces. Immune to all spells. Hates Giants and Titans (does 150% damage).
Description: Red and Black Dragons with their mobility, flying ability, and powerful breath weapons, are among the most effective units in the game.

Back Go back to Troops