Tower Troops

Level 1

Gremlin
Gremlin Cost: 30[gold]
Damage: 1-2
Attack: 3
Defense: 3
Gremlin Health: 4
Speed: Extra Slow (4 hexes)
Flying: No
Shots: None
Special: None
Description: Gremlins are indentured to menial labor around a Tower. While they are not great warriors by any standard, they are numerous and willing. Gremlins attack with their attached balls and chains. Master Gremlins-those who have proven their loyalty-are cut from their balls and chains and are able to hurl them in a ranged attack.
Master Gremlin
Master Gremlin Cost: 40[gold]
Damage: 1-2
Attack: 4
Defense: 4
Master Gremlin Health: 4
Speed: Slow (5 hexes)
Flying: No
Shots: 8
Special: None
Description: Gremlins are indentured to menial labor around a Tower. While they are not great warriors by any standard, they are numerous and willing. Gremlins attack with their attached balls and chains. Master Gremlins-those who have proven their loyalty-are cut from their balls and chains and are able to hurl them in a ranged attack.

Level 2

Stone Gargoyle
Stone Gargoyle Cost: 130[gold]
Damage: 2-3
Attack: 6
Defense: 6
Stone Gargoyle Health: 16
Speed: Swift (6 hexes)
Flying: Yes
Shots: None
Special: None
Description: Stone and Obsidian Gargoyles are demon-form statues animated for use as troops. They attack with raking claws.
Obsidian Gargoyle
Obsidian Gargoyle Cost: 160[gold]
Damage: 2-3
Attack: 7
Defense: 7
Obsidian Gargoyle Health: 16
Speed: Ultra Swift (9 hexes)
Flying: Yes
Shots: None
Special: None
Description: Stone and Obsidian Gargoyles are demon-form statues animated for use as troops. They attack with raking claws.

Level 3

Stone Golem
Stone Golem Cost: 150[gold]
Damage: 4-5
Attack: 7
Defense: 10
Stone Golem Health: 30
Speed: Very Slow (3 hexes)
Flying: No
Shots: None
Special: Stone Golems only take 50% damage from spells.
Description: Stone and Iron Golems are built and animated through a process involving both precise craftsmanship and complex magic. Though slow, they are strong and durable combatants.
Iron Golem
Iron Golem Cost: 200[gold]
Damage: 4-5
Attack: 9
Defense: 10
Iron Golem Health: 35
Speed: Slow (5 hexes)
Flying: No
Shots: None
Special: Iron Golems only take 25% damage from spells.
Description: Stone and Iron Golems are built and animated through a process involving both precise craftsmanship and complex magic. Though slow, they are strong and durable combatants.

Level 4

Mage
Mage Cost: 350[gold]
Damage: 7-9
Attack: 11
Defense: 8
Mage Health: 25
Speed: Slow (5 hexes)
Flying: No
Shots: 24
Special: No hand-to-hand combat penalty. Reduces cost of their commanding hero's spells by 2.
Description: Apprentice Magi, under the mentorship of Wizards, serve as Tower troops before they become full masters of their craft.
Archmage
Archmage Cost: 450[gold]
Damage: 7-9
Attack: 12
Defense: 9
Archmage Health: 30
Speed: Extra Swift (7 hexes)
Flying: No
Shots: 24
Special: No hand-to-hand combat penalty. Reduces cost of their commanding hero's spells by 2. Deals full damage to enemy troops behind walls.
Description: Apprentice Magi, under the mentorship of Wizards, serve as Tower troops before they become full masters of their craft.

Level 5

Genie
Genie Cost: 550[gold]
Damage: 13-16
Attack: 12
Defense: 12
Genie Health: 40
Speed: Extra Swift (7 hexes)
Flying: Yes
Shots: None
Special: Does 150% damage to Efreet and Efreet Sultans.
Description: Genies and Master Genies are Tower allies recruited from the realm of air magic. They attack with a shocking grasp that does solid damage to all opponents.
Master Genie
Master Genie Cost: 600[gold]
Damage: 13-16
Attack: 12
Defense: 12
Master Genie Health: 40
Speed: Quick (11 hexes)
Flying: Yes
Shots: None
Special: Does 150% damage to Efreet and Efreet Sultans. Once a round, can cast a random beneficial spell on an allied stack.
Description: Genies and Master Genies are Tower allies recruited from the realm of air magic. They attack with a shocking grasp that does solid damage to all opponents.

Level 6

Naga
Naga Cost: 1100[gold]
Damage: 20
Attack: 16
Defense: 13
Naga Health: 110
Speed: Slow (5 hexes)
Flying: No
Shots: None
Special: No enemy retaliation.
Description: Nagas are guardian defenders of great strength. Their multi-sword attacks always do maximum damage.
Naga Queen
Naga Queen Cost: 1600[gold]
Damage: 30
Attack: 16
Defense: 13
Naga Queen Health: 110
Speed: Extra Swift (7 hexes)
Flying: No
Shots: None
Special: No enemy retaliation.
Description: Nagas are guardian defenders of great strength. Their multi-sword attacks always do maximum damage.

Level 7

Giant
Giant Cost: 2000[gold] 1[gem]
Damage: 40-60
Attack: 19
Defense: 16
Giant Health: 150
Speed: Extra Swift (7 hexes)
Flying: No
Shots: None
Special: Immune to mind spells.
Description: The excellent upgrade to the Giant makes the Titan the most powerful shooter in the game.
Titan
Titan Cost: 5000[gold] 2[gem]
Damage: 40-60
Attack: 24
Defense: 24
Titan Health: 300
Speed: Ultra Quick (11 hexes)
Flying: No
Shots: 24
Special: Immune to mind spells. No hand-to-hand combat penalty. Hates Black Dragons (does 150% damage).
Description: The excellent upgrade to the Giant makes the Titan the most powerful shooter in the game.

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